- Banker Chimpanzee TurnTable — A tough character to translate into 3D. I built him in ZBrush and Marvelous Designer, spending considerable time on his pose and tiny details before moving into the look-development phase.
- Facial Edge-Loops for Animation — I studied Sergi Caballer's work closely here, pushing myself to build proper, animation-ready edge loops. It was fun.
- SciFi Outfit — An experiment with Marvelous Designer 7.5, a tool I love and believe is changing the industry the way ZBrush did. This is a turntable of an outfit built from a tutorial by Madina Chionidi.
- Warrior — Made just for the fun of learning.
- Ren & Stimpy — I fell in love with the joy and energy of these characters and sculpted a 3D version of them in ZBrush.
- Skater Girl — A character modeling study.
- Upperclassgator — Originally designed by Max Ulichney. I worked hard to keep the likeness, shapes, and forms true to the design, and recorded a full-length time-lapse of the process.
- Steampunk Girl — I went back to an older design of mine to give her personality, color, and a modern weapon, while testing out ZBrush 4R8.
- Michael — Based on a design by Gop Gap. I had a great time modeling this appealing character and documented almost the entire process, with a turntable video on YouTube.
- My Ms.Rain Short Animated Movie (Full) — My first short animation, released for everyone to watch and share.
- Cobalt Edge | Game Asset — I had a lot of fun working on this gun.
- Assault Rifle V01 — I documented the full process of building this rifle (881 total vertices), with a v02 in the works.
- Plasma Generator — A sci-fi prop asset.
- Two-Face Character — Fan art: originally designed by Bruce Timm and redesigned by Alberto Camara. I sculpted the 3D digital version.
- Low-Poly Game Character — A low-poly character built with a 1024 hand-painted texture map.
- MeatBall — I modeled and textured this appealing character, based on a design by Alberto Camara, with lighting and rendering by my brother, Omid Razavi.
- Low-Poly Game Asset — I tried to reduce the polygon count as much as possible and hand-painted the texture map in Photoshop — a five-hour project done in my free time.
- 3D Head — One of my early head modeling and texturing studies, done in 3ds Max, ZBrush, and Photoshop, with a bit of stylized exaggeration.
- Game Art | Low-poly — Low-poly work for the Garshasp video game (2010). I learned a lot and was excited to be part of that team.
- GameArt LowPoly — More low-poly modeling for the Garshasp video game.
- 'My ms.Rain' Short Animation | Trailer (2015) — The trailer for my first personal short film, about a young couple whose secluded life is completely changed by events beyond their control (7:26 full runtime).
- Lowpoly Modeling — Additional low-poly modeling for the Iranian game Garshasp.
- Environment Modeling | HD Video — Shots from an environment I modeled and textured for a local animation project, using 3ds Max, ZBrush, Photoshop, Xnormal, and V-Ray.
- Environment Modeling (2014) — Modeling and texturing an environment for another local animation project.
- Cartoon Character Modeling — I modeled and hand-painted the texture for a character designed by Mani Vatandoust; my brother Omid handled the rig and skinning.
- Fun Time in Zbrush — Pure practice.
- Old Women | Digital Painting — A practice piece from photo reference. I wasn't chasing an exact likeness — I wanted to explore color, skin tone, and the kind of complexity I love most.
- Another Commercial Work (Trailer) — On this one I worked as director, wrote the idea and story, and handled storyboard, previsualization, layout, modeling, texturing, and shot detailing.
- Modeling and Texturing for Animation — I led the modeling and texturing on this project.
- Tehraniha TV Series — A finished 3D comedy series for a general audience.
- Loud and Gramophone — Built entirely from scratch by me: character design through 3D modeling, texturing, rigging, and posing (989 polys for the character, under 300 for the prop).
- Blue | GameArt — I had a great time designing and producing the final 3D model of this character.
- Stylize Game Asset — A stylized, hand-painted game asset.
- Driver — Early ZBrush experiments based on a design by Javier Burgos, worked on in my free time.
- PBR – Free Download Bulldozer — I built this ready-to-use bulldozer in my spare time and released it completely free, full 4K maps and FBX model included.
- Emily Game Character — An experiment with Quixel Suite.
- Emily | Marmoset Viewer — An interactive real-time viewer for Emily.
- Bulldozer | Marmoset Viewer — Freely rotate around the bulldozer in real time.
- Stylize House — A stylized house with a hand-painted texture (537 polys).
- Speeder — I designed this speeder from scratch and documented my entire process.
- Speeder | Marmoset — A real-time viewer continuing from my speeder process post.
- SteamPunk Girl — Experimenting, learning new tools, and polishing my skills.
- Game Character — A low-poly character I built for Traplight Games.